3D Technical Director & Trainer | 20 + years industry experience
For over 2 decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television and tools development.
I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.
I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.
GAME MODELING SCRIPTING PIPELINE TOOLS RIGGING ARCHVIS PRODUCTION