Paul Neale

3D Technical Director & Trainer | 20 +  years industry experience

 

For over 2 decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television and tools development.

I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.

I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.

GAME       MODELING       SCRIPTING       PIPELINE       TOOLS        RIGGING       ARCHVIS       PRODUCTION

How Rigging Affects Animation, Then and Now

This is my bio Back in the day...  I was asked an interesting question the other day when I mentioned an old series that I had worked on called Sittings Ducks in 2000-2002 I believe, in 3DS Max 4 Alpha, yes we went into production in alpha.  The question, "Between...

Unreal Engine 4 Info Graphics

Unreal Engine 4 Info Graphics As a professor at one of the leading colleges in Canada, Humber College, I often find my self teaching new users software and having to relay complex workflows in simple and easy to understand pieces. To help aid in this I have created...

Transform Matrix

Into the Transform Matrix The transform matrix is usually ignored by most of us working in 3D  as we don't have a clue what to do with it or how it works, in fact most probably don't even know what it is for or have ever seen it in our day to day travels around the...

Quaternions

QuaternionsThe Spherical Guide to RotationsLets start off by me clearly stating that I'm not a math guy and this is by no means going to explain everything there is to know about Quaternions and how they are calculated. What I will attempt to show is how they can be...

Gimbal Lock

What is Gimbal Lock? An animators guide Gimbal Lock is another topic that I find many new and even veteran animators don't fully understand how and why it occurs and how to control it. There appears to be myths, not as many as there used to be, that animators and...

Facial Rigging Methods

Facial Rigging Methods. Which is best for you and your production. I thought it was about time that I tackle this subject as I see the question a lot as I read questions on different forums and groups. The question usually comes in the form of "Which facial rigging...

Read about my use of Infographics on Epic Games