This is the same set of bone above but they have been modeled to show the volume of the character so that the mesh doesn't need to be in the scene to have a good idea of how the character sits in the scene or if there are any major interections with parts of the body.
The bright yellow bones are stretchy with the spline IK spine and turn red when they have stretched more then a certain amount. This gives the animator a guild for keeping the volume. |