Client List
2010
- Keyframe Digital, Canada
- Full production of Big Bull commercial for Fisher Price. PEN Productions modeled, textured, rigged, animated, rendered and composited the final piece with effects.
- 23 Lunes, Barcelona, Spain.
- Character rig for feature film using RAIC system.
- Lockheed Martin Space Systems Company, Denver, CO
- Chararacter modeling and rigging to be used in simulations and previsualization processes.
- Tigar Hare Studios, California.
- Facial animation system usin RAIC facial control UI.
- Hatch Studios, Toronto, Canada.
- Scotia Bank Commercial: Character Rigging.
- Nesquick Commercial: Character Rigging.
- Character rigging and facial setup for TV series pitch using the RAIC system.
- Pasozebra Producciones, Velencia, Spain.
- Actimel Commercial: Character rigging and pipeline using the RAIC system.
- Actimel Commercial: Character facial rigging and pipeline using the RAIC system.
- Rogers Sportsnet, Toronto, Canada.
- In house training in 3D production skills for groups and individuals.
- Freek van Haagen
- Production Pitch: Character rigging using the RAIC system.
- Production Pitch: Character facial rigging using the RAIC system.
2009
- Evolver/Darwin Dimensions, Montreal.
- Developed custom tool set for binding custom rigs to biped characters.
- Tigar Hare Studios, California.
- Custom character setup for motion capture on Bioshock2 trailer using the RAIC system.
- Global Television, Toronto, Canada.
- Custom in house training.
- Rogers Sportsnet, Toronto, Canada.
- Custom in house training.
- Hatch Studios, Toronto, Canada.
- Character modeling for KC commercial.
- Character rigging for KC commercial.
- Ubisoft Vancouver Inc. (formerly Action Pants Inc.)
- Custom production training in 3DS Max.
- 2K Games / 2K Marin, Marin County, California, USA
- Bioshock 2 character pipeline and tools.
- Bioshock 2 TRC motion capture conversion tool set.
- Bioshock 2 character rigging and skinning.
- Bioshock 2 FBX motion capture conversion tool set.
- Studio Liddell, Manchester, England.
- Character rigging and setup using RAIC character system for Silent NIght Production.
- Erick Geisler (Television Special), Los Angeles, USA
- Dynamic car rig using MX Driver.
- Custom motorcycle rig.
- Character rigs for use in special effects
- Lockheed Martin Space Systems Company, Denver, CO
- Custom inhouse production training.
- Developed production pipeline tools to aid in the creation and management of mechanical animations.
- Chararacter modeling and rigging to be used in simulations and previsualization processes.
- University Of Ulster
- Custom 3DS Max training for recreating the human spine
- SMS Project
- Realistic human character rigging.
2008
- 2K Games / 2K Marin, Marin County, California, USA
- Character animation systems for content creation.
- Facial animation system for content creation.
- Character rigging
- Scripted animation tools
- Motion capture conversion tools
- Hatch Studios, Toronto, Canada.
- Robin Hood commercial spot.
- Character Rigging.
- Facial Setup.
- Kelloggs commercial spot.
- Character rigging.
- Toblerone commercial spot.
- Character modeling.
- Character rigging.
- Facial setup.
- Studio Liddell, Manchester, England.
- Character pipeline development and rigging for Fifi and the Flowertots TV Series using the RAIC character system.
- Character modeling on Fifi and the Flowertots TV series.
- Vehicle rigging for Roary The Racing Car TV series using MX Driver.
- Character modeling on Roary the Racing Car TV series.
- Character pipeline development using the RAIC character system.
- Custom scripted pipeline and animation tools.
- Stuart Simms Productions, New York, USA
- Character rig for Dead Space WEB commercial spot for EA Games.
- 1stAveMachine, New York, USA
- Match moving character rig.
- Trine Games, India
- Magic Tape script.
2007
- Rankin Innovations, Minniapolis, USA
- 3D Project Lead for game type assets.
- Developement of custom tools and project pipeline.
- Modeling, Texturing, Animation and Motion Capture Conversions.
- Key Frame Digital, Niagra Falls, Canada
- Senior technical director for
Dresden Files.
- Rigging and tools for Werewolf, Dragon and production work flow.
- Pipeline developement, Pinky Dinky Doo. Sesame Workshop News.
- Developement of a production management tool using dotnet, xml and Max script.
- Character rigging, Pinky Dinky Doo.
- Character pipeline tools, Pinky Dinky Doo.
- Senior technical director for
Dresden Files.
- Next Level Games, Vancouver, Canada
- Character Rigging and Technical direction on Spider-Man, Friend or Foe video game.
- Eyeball NYC, New York, USA
- Character Rigging for Bioshock trailer.
- Technical direction and scripting for motion capture conversion tools.
- Native Flame Pictures, Austrailia
- Character Rigging for television spot.
- Real Time UK, London, England
- Character Rigging for Juiced2, Hot import Nights.
2006
- Rankin Innovations, Minniapolis, USA
- 3D Project Lead for game type assets.
- Developement of custom tools and project pipeline.
- Modeling, Texturing, Animation and Motion Capture Conversions.
- Pseudo Interactive, Toronto, Canada
- Set Modeling and Texturing for PS 3 port of Full Auto.
- Autodesk Media & Intertainment: Siggraph 2006
- Presented Master Classes on Advanced Vehicle Rigging.
- Key Frame Digital, Niagra Falls, Canada
- Character rigging for Spiderman that was used in promotion print work for Sony and Mattel.
- Focus 360, California, USA
- Dynamic car rigging and setup.
2005
- Enigma Studios, Vancouver, Canada
- Animation on Battle Star Galactica series.
- Pipe Works Software, Oregon, USA
- Model of Ford GT for game demo.
- Beyond FX
- Game Creature Rigging.
- Autodesk Media & Intertainment
- Creation of demo content for the release of Max 8.
- Preseted Master Character Rigging Classes at GDC.
- Wit Animation
- Elliott Animation & Elliott Interactive:
- Character TD for game characters.
- Senior Character TD for feature film.
The film is not complete and we are still in production, I will post the name of it when it hits the theaters.
- 5000 Feet
- Character TD for poker game.
- Scripted Batch game exporter for the NDL game engin.
2004
- Elliott Animation & Elliott Interactive:
- Writting custom tools for system and software updates.
- System of tools that checks user priveliges and uploads all nessesary files to thier machine only if they have been updated.
- Character rigging for Microsoft game demos in conjuction with Elliott Interactive.
- Designed and created character rigs for a christmas special being done by Elliott Animation.
- In house production tests.
- Discreet/Autodesk:
- Key note speaker at Game Developers Conference 2004. Spoke about the furture of characters and thier rigs in games.
- Tutorials for Max 7
- Nelvana Studios:
- Modeling and texturing for Backyardigans TV series for Nelvana Studios.
- Character rigs.
- Adventurine Games:
- Wrote custom tools for Adventurine Games for the online game Darkfall.
- Big Studios:
- Character rigging for TV commercial.
- Set modeling.
- Rock Star Games:
- Developed custom facial animation system for use in creating game animation.
- Enigma Studios:
- Animation on Battle Star Galactica series.
- Wit Animation:
- Character rigging for a BBC television spot.
- Draxhal/Elliott:
- Character modeling and rigging
2003
- Elliott Animation:
- Elliott Animation completed Zixx Level One, a new TV series that was created using game engin technology and many custom tools including a new mothod of animating called the Choreographer. This tool and many others were developed by PEN Productions for the series as were the character rigs and some models.Finished the year off working on several tests for various clients through Elliott Animaiton. Unfortunatly most can't be shown.
- Season two of Sitting Ducks has ended and I am now working with Elliott animation on another TV series. This one is being created for YTV Canada and I think will be going to air in the fall.
- Elliott FX:
- Compositing for special effects on the feature film Belly of the Beast staring Steven Seagal. Wire removals and face replacments on stunt men were used with varrie speeding the footage for slow motion action.
- Adventurine Games:
- Scripted tools for a gaming company in Greece called Aventurine. I created tools for stitching together meshes and averaging vertex normals that were then written to an XML format for export to the game.
- Discreet/Autodesk:
- Wrote several tutorials for Discreet on character rigging and setup for production. These tutorials will be available through Discreet as web based training and possibly DVD. It is part of the Advanced Courseware training
2002
- Elliott Animation:
- PEN Productions and myself are currently doing work for Elliott Animation and Kristlin/Elliott Digital on the second season of the Sitting Ducks television series. I am developing workflow solutions, character rigging and doing research and development for future projects.
- Big Studios:
- CG and compositing for Big Animation on TSN Sports.
- Red Rover Studios:
- Modeling for Red Rover Studios on Bibo television commercial.
- Toybox:
- Scripting for Toybox in Toronto for converting 3D file formats.
2001
- Elliott Animation:
- CG supervisor on the first season of Sitting Ducks as well as head of character modeling and rigging.
- Developed and wrote many scripted utilities for the production.
- Red Rover Studios:
- Modeling and animation on Hydro One commercial for RedRover Studios.
- Discreet/Autodesk:
- Keynote speaker for Disceet at Siggraph. Presented seminar on the use of 3D Studio Max, Combustion and the integration of 3D and compositing in a production environment.
2000
- Red Rover Studios:
- Head of 3D animation at RedRover Studios where I set up and managed the 3D department. I art and animation directed many TV commercials in full 3D, live or 2D mixes.
- Medic Alert:
- Director of animation on four TV commercials for Medic Alert.
- Country Style Donuts:
- Director of animation on third 3D Country Style donuts, Turn up a winner contest.
1999
- Walt Disney Animation:
- PEN Productions was contracted by Walt Disney Animation to work on the feature film "Return To Neverland", the sequel to Peter Pan as well as train staff in the use of 3D to aid in production of 2D animation and effects.
- Global Television:
- Director of animation on four animated commercials for Global Television.
- Country Style Donuts:
- Director of animation on second 3D Country Style donuts, Turn up a winner contest.
1998
- Walt Disney Animation:
- PEN Productions was contracted by Walt Disney Animation to work on the feature film "Return To Neverland", the sequel to Peter Pan as well as train staff in the use of 3D to aid in production of 2D animation and effects.
- Third Stone Productions:
- Senior animator at Third Stone productions where I created many industrial and commercial animation's.Modeller, animator for Teletoon ID
- Illustrator for children's book "Ants in my pants"
- Country Style Donuts:
- Director of animation on first 3D Country Style donuts, Turn up a winner contest.
- D'Angelo Foods:
- Art and animation director for D'Angelo Foods TV commercial.
1997
- Third Stone Productions:
- Senior animator at Third Stone productions where I created many industrial and commercial animation's.