3DS Max Procedural Rocks to Unreal with World Aligned Textures
In this video I create a procedural rock in 3DS Max and produce height and normal maps for use in building a read time shader in Unreal Engine 4 using WorldAlignedTexture and blending methods.
Creating procedural rocks and scenes in 3DS Max
Procedural Mountain Range
How to create procedural mountains in 3DS Max
3DS Max Procedural Rope
Creating procedural rope in 3DS Max
Modeling a microphone in 3DS Max
Procedural Berries in 3DS Max
This tutorial covers a simple and fast way to create a bowl of berries using procedural methods in 3DS Max.
Modeling Braided Cable in 3DS Max
Creating a Lava Flow in 3DS Max