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		<title>PEN Productions Inc. / Paul Neale @ paulneale.com</title>
		<link>http://paulneale.com</link>
		<description>3D Animation, Character Rigging and Technical Direction</description>
		
		<item>
			<title>Reset X Forms V2.01 64bit compatable.</title>
			<link>http://paulneale.com</link>
			<description>
				I have finaly updated PEN Reset X Forms to be compatable with 64bit versions of Max. I have also added a 
				couple of new tools. You can read about them on the site.  
							
				&lt;p style="font-weight:bold; font-size:14px"&gt;&lt;a href="http://paulneale.com/scripts/resetXform/PEN_resetXform.htm" target="_blank"&gt;http://paulneale.com/scripts/resetXform/PEN_resetXform.htm&lt;/a&gt;&lt;/p&gt;
			</description>
		</item>

		<item>
			<title>Pete Addington now has a web site: lonerobot.com</title>
			<link>http://lonerobot.com</link>
			<description>
				Pete hangs out at CG Talk a whole lot sharing Max script and Dot Net wisdom to all that will listen.  He
				has finaly launched a web site with great reference for Max script and Dot Net scripting in 3DS Max. 
							
				&lt;p style="font-weight:bold; font-size:14px"&gt;&lt;a href="http://lonerobot.com/" target="_blank"&gt;http://lonerobot.com&lt;/a&gt;&lt;/p&gt;
			</description>
		</item>

		<item>
			<title>DotNet (.net) In Max Script: Button..</title>
			<link>http://paulneale.com/tutorials/dotNet/dotNet.htm</link>
			<description>
				Forth part of the DotNet tutorials is complete. A simple example of using a DotNet button control.
			</description>
		</item>
		
		<item>
			<title>DotNet (.net) In Max Script: XML Reading..</title>
			<link>http://paulneale.com/tutorials/dotNet/dotNet.htm</link>
			<description>
				The Second half of the DotNet XML tutorial is up. This covers the use of xmlDocument to read nodes that
				were saved in the first half and recreate them. 
			</description>
		</item>
		
		<item>
			<title>DotNet (.net) In Max Script: XML Writting..</title>
			<link>http://paulneale.com/tutorials/dotNet/dotNet.htm</link>
			<description>
				The frist half of the DotNet XML tutorial is up. This covers the use of xmlDocument to write scene
				object data out to an XML formated file using the scene hierarchy.
			</description>
		</item>
		
		<item>
			<title>DotNet (.net) In Max Script: TreeView Control..</title>
			<link>http://paulneale.com/tutorials/dotNet/dotNet.htm</link>
			<description>
				I have now completed a tutorial on scripting treeView controls in Max script and show how to create 
				a tool that will display objects in the hierarchy and allow for selecting them. 
				&lt;p&gt;&lt;img src="http://paulneale.com/tutorials/dotNet/treeView/treeViewBanner.png" border="0" /&gt;&lt;/p&gt;
			</description>
			<pubDate>Tue, July 31 2008 09:00:00 GMT</pubDate>
		</item>
		
		<item>
			<title>DotNet (.net) in Max Script: ListView Control..</title>
			<link>http://paulneale.com/tutorials/dotNet/dotNet.htm</link>
			<description>
				I'm finaly getting around to publishing my tutorials on how to use dotNet controls and objects in Max script.
				I have completed the first tutorial on using dotNet listView controls for displaying columns of data instead of 
				a listBox or multiListBox. 
				&lt;p&gt;&lt;img src="http://paulneale.com/tutorials/dotNet/listView/listViewRolloutBanner.png" border="0" /&gt;&lt;/p&gt;
			</description>
			<pubDate>Tue, July 29 2008 08:40:00 GMT</pubDate>
		</item>
		
		<item>
			<title>Facer FX releases new tutorial</title>
			<link>http://paulneale.com</link>
			<description>
				This tutorial will show you how to get Z-Depth and fog in compositing out of the same render pass. 
				It will also show you how to tweak your fog without having to go back and re-render from your 3d package. 
				The tutorial is aimed at beginner to intermediate level compositors. 
				The technique for getting Z-Depth and fog from the same render pass is not recommended for all situations but is definitely helpful if you have limited resources and cannot afford to render passes for both.				
				&lt;p&gt;&lt;img src="http://paulneale.com/home/facerFxDeathOfField.jpg" border="0" /&gt;&lt;/p&gt;
			</description>
			<pubDate>Tue, July 11 2008 09:38:00 GMT</pubDate>
		</item>
		
		<item>
			<title>Bio Shock Trailer</title>
			<link>http://paulneale.com/technical/bioShockTrailer/bioShockTrailer.htm</link>
			<description>
			The Bio Shock Trailer was created by New Yorks Eyeball NYC for 2K Games with the help of PEN Productions for the character rigging.
			 &lt;img src="http://paulneale.com/home/bioShockBanner.jpg" border="0" /&gt;
			</description>
			<pubDate>Tue, July 04 2008 09:00:00 GMT</pubDate>
		</item>
		
		<item>
			<title>Bella Sara commercial /Wing Rig</title>
			<link>http://paulneale.com/technical/bellaSara/bellaSara.htm</link>
			<description>
			 For the Bella Sara project by Eyeball NYC in New York, PEN Productions was asked to create a wing rig for an existing horse. It is always a challenge to create feathers that react well with all the deformations that a wing can achieve.
			 &lt;br /&gt;
			 &lt;img src="http://paulneale.com/technical/bellaSara/wingRig09.png" border="0" /&gt;
			</description>
			<pubDate>Tue, July 04 2008 09:00:00 GMT</pubDate>
		</item>
		
	<item>
			<title>Trigonometry and how to use it in Max Script</title>
			<link>http://paulneale.com/tutorials/trigonometry/trigonometry.htm</link>
			<description>
			In this tutorial I will not attept to explain all the math involved in working out triangles but will provide examples of how to use some of the simple equations in Max to drive angles and lengths. 
			It is up to you to sort out what you might use them for. 
			I will be providing more examples in the future as I have time to create them as well as add to this page with more advanced trig functions. 
			</description>
			<pubDate>Tue, July 01 2008 09:00:00 GMT</pubDate>
		</item>
		
		<item>
			<title>PEN Helper Object has been released!</title>
			<link>http://paulneale.com/scripts/penHelpers/penHelper.htm</link>
			<description>
			PEN Helper object is a custom scripted plugin. This helper object allows for any geometry object to be used as the display.
			Create, add and store these for later use. 
			&lt;a href="http://paulneale.com/scripts/penHelpers/penHelper.htm"&gt;&lt;img src="http://paulneale.com/scripts/penHelpers/penHelperBanner.jpg" border="0" /&gt;&lt;/a&gt;
			</description>
			<pubDate>Tue, July 01 2008 09:01:00 GMT</pubDate>
		</item>
		
		<item>
			<title>Nuclear Steam Truck</title>
			<link>http://paulneale.com/personal/steamPunkTruck.htm</link>
			<description>
			Once in a while I get to take a break from running PEN and do some traditional art. This image was 
			in response to a contest that http://humber3D.ca was running on thier private student web boards. 
			&lt;a href="http://paulneale.com/personal/steamPunkTruck.htm"&gt;&lt;img src="http://paulneale.com/personal/steamPunkTruck_icon.jpg" width="120" height="81" border="0" /&gt;&lt;/a&gt;
			</description>
			<pubDate>Tue, July 01 2008 09:02:00 GMT</pubDate>
		</item>		
		
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