Phone: 905 409-1589
Email: info@penproductions.ca
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Projects
Short Film
Project: Gwen & Dave the Animated Short
Client: Autodesk

This short film was created for Autodesk by Hatch Studios and PEN Productions.

Game Demo:
Project: Ford GT
Client: Pipeworks Software

Pipesworks was in need of a high detailed car for a game demo that they were pressenting. PEN modeled and textured the vehicle in less then a week.

TV Series:
Project: Roary The Racing Car
Client: Studio Liddell

Roary The Racing Car is a Britsh production about a racing car and his friends. Chapman Entertainment, the creators of Roary and Fifi and the Flower Tots started the series in UK and it has now spread around the globe.

TV Series:
Project: Pinky Dinky Doo
Client: Keyframe Digital.

Pinky Dinky Doo is a Sesame Workshop / Cartoon Pizza production about a young girl that likes to make up outrageous and bizarre stories. Sesame Workshop and Cartoon Pizza first created this project using Flash technology in a completely two dimensional world.

RAIC System:
Project: RAIC
Client: PEN Productions Inc.

The RAIC (Referenced, Autonomous, Intelligent, Control) System has been developed by PEN Productions Inc. to help ease the animation process in character based productions. This system is not a character rigging system but a character control system that can be built into any type of character setup.

Commercial:
Project: Toblerone
Client: Hatch Studios

Although Hatch has an excellent modeling team they were in need of support during a busy period right before Christmas. Hatch contacted PEN Productions to model and rig all the characters, garden gnome and deer.

Commercial:
Project: Robin Hood
Client: Hatch Studios

Hatch Studios contacted PEN Productions to create character rigs for the forth in a series of Robin Hood commercials featuring Andrew and Elizabeth after winning a prize at the county fair.

Game Trailer:
Project: Dead Space
Client: Stewart Simms

PEN Productions worked with Stuart Simms and team, including production guru Joe Gunn to create Dead Space 2008 / No Known Survivors trailer.

TV Series:
Project: Bella Sara
Client: Eyeball NYC

For the Bella Sara project,PEN Productions was asked to create a wing rig for an existing horse. It is always a challenge to create feathers that react well with all the deformations that a wing can achieve.

Game Trailer:
Project: Bioshock game trailer
Client: Eyeball NYC

MX Driver Car Rig:
Project: Dynamic Car Rig
Client: PEN Productions Inc.

First shown at Siggraph 2006 in the Advanced Car Rigging Master classes pressented by Paul Neale. This is a dynamic car rig that steers and sticks to the ground as the position is animated.

Video Game:
Project: Game Demo
Client: Elliott Interactive / Microsoft

The rig on this character was created as an uber game rig and shown at GDC 2004. Dynamics drove some of the body parts with stretchy bones solving muscles and joint deformations.

Video Game:
Project: Stacked
Client: 5000 FT Games

5000 FT needed solutions for game rigs and game export utilities to speed up the processes of animation and multi platform exports.

Facial Rigging Examples:
Project: Ogre Facial Rigging
Client: PEN Productions Inc. / CG Academy

These are the facial rigs that are out lined in the 4th Intermediate Rigging DVD from CG Academy.
This technical doc shows some of the bone systems and control interfaces that were used.

Rigging Example:
Project: Ogre Rigging
Client: PEN Productions Inc.

The Ogre character has been used for lots of testing on new character rigs as well as in the CG Academy Intermediate Rigging DVD series. This character rig out lines a test muscle system that was to produce more realistic skin deformations then what was possible with just bones.

TV Special:
Project: The Night Before Christmas
Client: Elliott Animation

The Night Before Chistmas was an animated childrens TV special. It required some thirty characters and rigs like Santas sleigh that has eight rain deer, a sleigh and santa him self all to animate.

TV Commercial:
Project: Bull
Client: GP2 Brazil

GP2 is a Brazilian CG company that was contracted to handle a car commercial that needed a real bull to charge through the scene. Because this wasn't possible to do in some shots a CG bull was used and needed to react as realisticaly as possible.

TV Commercial:
Project: Frank the Fish
Client: Wit Animation

Frank was created for BBC One by Wit Animation and Rigged by PEN Productions Inc. It was unknown what this character would be doing in the commercials so every possible solution had to be implimented in the character rig.

Rigging Example:
Project: Troll
Client: Autodesk

This character was created for Autodesk to test new features in Max 8 as well as further releases of the software. The model was created by John Chalfant and all rigging was done at PEN Productions by Paul Neale.

Rigging Example:
Project: Maxwell
Client: Autodesk

This character was created for Autodesk to test new features in Max 8 as well as further releases of the software. The model was created by Erin Nicholson and all rigging was done at PEN Productions by Paul Neale.

Rigging Example:
Project: Maxine
Client: Autodesk

This character was created for Autodesk to test new features in Max 8 as well as further releases of the software. The model was created by Erin Nicholson and all rigging was done at PEN Productions by Paul Neale.

TV Series:
Project: Sitting Ducks
Client: Kristlin/Elliott Digital, Universal Pictures

Character rig for Bill on season one and two Sittings Ducks. A whole interface for each character was designed to hold all the key controls for hands, face and various other parts of the character. Stretchy arms and legs were added as well as squash and stretch on the body so that animators could get a larger range of motion for the performances.

TV Series:
Project: Zixx Level One
Client: Elliott Animation, Corus Intertainment

Zixx Level One was created as a TV series using a game engin for animation and rendering. This was an experiment to see if there were any advantages to working this way. Allot of custom code was created to allow for the characters to be choreographed inside the game engin using existing cycle libraries. Custom rigs and export utilities were created using Max script and C++ programming was used to inhance the game engin that was used. Thanks to Reevan Mckey for the C++ code that saved us many times over.