In the last several years PEN has worked on multiple TV series, AAA game titles, many TV commercials as well as mechanical animation, and tools for major companies. All of these clients have been repeat clients and have trusted PEN with their most important production needs.
Contact PEN Productions Inc. for more information about what we can do for you and your production needs.
PEN Productions Inc. has organized CG pipelines for Keyframe Digital, Lockheed Martin Aerospace, Studio Liddell, Red Rover Studios and many others.Choreographer: Composer:
We have trained many companies over the years including UBIsoft Vancouver, Rogers Sports Net, Global Television, University of Ulster, and several others. Paul Neale has also been a presenter and guest speaker at four Siggraph master classes and several on floor booths as well as as a master class at GDC.
Training can take several forms, intensive on site for a number of days consecutively, on site spread out over a period of time or we can create customized training material that is delivered in MOV format. In every case the instruction that is delivered is tailored to the clients needs and specific areas of the 3D industry that they are immersed in.
Charges very depending on the number of people that are taking part in the training so please inquire about costs and available times.
Every character rig that we create is custom designed for the wishes of the client. We don't use pre-designed rigs unless they meet every need. Some of the custom features that can be added are Spline IK Spines, Auto Clavicles, Pose Capture and Pose Mirroring, blendable IK/FK on every part of the character and just about any thing else that you can think of.
Props, vehicles and sets also need rigging to achieve great results and we can provide some of the best rigs in these areas. Objects like vehicles can be designed to stick to ground surfaces even if they are not flat, tires can be made to squish on the surface and shocks can be automated to react to the changing ground surface and the velocity of the vehicle.
We have worked on sets and characters for TV series, feature films and games using high res, low res and just about anything in between. Sculpting of characters and generation of normal maps is something that we have been handling since its introduction and pride our selves on excellent models that are able to be rigged and deformed to the highest level of standards.