Car Setup Rollout:
Setup:
Ref Frame: Sets the starting frame that the vehicle will use to calculate from. This is used for the all the real time values.
Set Starting Direction: Sets the orientation of the vehicle body and front wheels to point the the starting direction of the control object.
Wheels:
Front Radius:Controls the radius of the front two wheels.
Rear Radius: Controls the radius of the back two wheels.
Wheel Length: Distance the wheels are apart front to back.
Wheel Width: Sets the distance the wheels are apart side to side.
Ground Offset: This is used when a ground object is present. It sets the contact point + or - to the point of contact.
Body:
Body Style: Choose the style of the proxy mesh. Four predefined solution come with the rig. Car, Pickup, Big Rig and a simple Box. Custom shapes can be added very easily.
Style Height: Sets the height of the body style.
Back Height: Sets the body mass at the rear axle higher or lower.
Front Height: Sets the body mass at the front axle higher or lower.
Direction / Steering :
Sensitivity: Controls the distance the vehicle needs to travel before the orientation will start to be calculated. This helps with small movements that cause the front wheels and body snapping to a new direction with slight movements in the position of the vehicle.
Frame Samples: This sets the amount of frames forward and back that the steering will sample to calculate the direction of the wheels. The higher the value the smoother the front wheels will steer but the slower the calculations will become. It is best to insure that the bezier curves or path that the car is following is as smooth as possible. Just using smooth tangents will not always work as they are not always as smooth as you would expect. Values of 2 to 6 are usually enough to smooth any pops in the steering.
Dampening:
Uses a value from 0 to 1. 0 will allow the steering to be fully acitve. A value of 1 will completely stop the wheels from streering. Small values like 0.2 work well for smoothing out the streering if the trajectory of the car isn't smooth.
Hit Sampling:
Num Hit Tests: Has been removed for the latest version as the hit detection system is all new.
Random Range: Has been removed for the latest version as the hit detection system is all new.
Frame Samples:
Samples forward and back the amount of frames requested. This will help in some cases with blending sudden changes in ground level. Note that speed will be greatly reduced when this value is turned up.
Sample Step:
With a sample step of 1 each frame forward and back that Frame Samples uses will be calculated. If the Sample Step is set to 2 every other frame will be sampled. it is best to Keep the sample steps at a value that can be divided into the Frame Samples evenly.
Shock Travel: This controls the amount of movement from wheels can take from the car body.
Manage Car:
Car Prefix: The prefix that will be used for the car rig. This allows users to change the name of all the objects in the car rig to a unique name when multiple cars will be used in a scene.
Add Prefix: Adds the prefix in the Car Prefix text box.
Delete Car From Scene: Will delete the car and all its parts except for any meshes that have been liked to it. |