A custom UI for controlling the whole character was added, this controls stores all the nodes of the character rig as weak references so that name changes on the character will not break the tool set.
This UI includes tools like mirroring of poses for each limb and torso, selections and keying of controls and the ability to reset limbs and torso of the character.
Resolution control has also been added so that different levels of deformation can be turned on for render time or just for animation tests. Low Res hides all but a cut up mesh that is super fast to animate with. |