The above Choreographer was the heart of the animation tools for Zixx Level One. Once all the animation cycles were created on the characters and expoted to the game engin the animators would open a stand in scene in 3DS Max and choreograph the animation for eash scene using the Choreographer tool.
Choreographer would read the data set that was available to the game engin and allow for any of the assets to be added to the stand in scene. Representations of characters and props were used so the animators could more them in the scene to where they were needed and animate the over all position and rotation.
Once the assets where in the stand in scene Choreographer would read the data set for each of the characters and display them in drop down menus for the animators to choose from. These were then used to create a spread sheet of what the character would be doing in the scene and when. What weapons were being used, when they were being shot and what they were aiming at. |
Heads and bodys could also be targeted to other objects in the scene so that they characters faced other assets correctly instead of just doing what the cycles were allowing. Upper and lower body animations could also be mixed to help with the performances.
Once the requred cycles were added and the stand in characters were animated moving where needed then the animator would export the Choreographers data back to the game engin and the game would automaticly play back in real time the animation that was created. |