TUTORIALS
Flex Muscles 3 Rigging Muscles
Creating muscles in 3DS Max using Flex, Skin Wrap, Volume Select and Vertex Paint.
Facial Rigging Bone Based
Three hour facial rigging master classs in 3DS Max. This was a recorded live class.
Procedural Mountain Range
How to create procedural mountains in 3DS Max
Flex Muscles 1
Tutorial showing a method for using Flex for muscles in 3DS Max
Flex Muscles 2, Fatty Tissue
Tutorial showing how to use Flex in 3DS Max for creating fatty tissues in characters
Mechanical Rigging
Three hour Master Class on mechanical rigging in 3DS Max.
Baking Maps with Render To Texture
Using RTT in 3DS Max to bake textures from multiple UV channels to a single unwrapped channel.
Blended Box Mapping Vase
Blended box mapping a vase.
Robot Leg Mechanical Rigging
Robot Leg Mechanical Rigging
3DS Max Procedural Rope
Creating procedural rope in 3DS Max. The small threads should look like they are pointed along the length of the rope. Just angle the grad ramp the other direction instead.
Intro To Character Rigging
Getting started in 3DS Max.
Autodesk Mudbox 101
Video showing the basics of getting started with Autodesk Mudbox.
Rigging Gears in 3DS Max
Rigging Gears in 3DS Max
Facial Rigging Blended Morph 03 & Dorito Effect
Max Script For Character Rigging
Three hour Master Class covering how to use Max Script for creating character rigs.
Max Math
Three hour Master Class covering theories of vector mathmatics in 3DS Max using Max Script.
Blended Box Mapping
Method for texturing objects using three planer maps to avoid unwrapping and seams.
Auto Selection of Modifiers in 3DS Max
Auto Selection of Modifiers in 3DS Max
3DS Max 2014 Dorito Effect
Dorito Effect is used in facial animation rigs.
Eye Modeling & Rigging
Tutorial on creating an eye model with a simple texture and rigging it for animation to look at constraints, animatable pupils and eye lid deformations.
MCG Wave Modifier
MCG Wave Modifier
Conform To Surface
Shows a method in 3DS Max 2014 for sticking one object to another and allowing it to slide over the surface.
Braided Cable
Modeling Braided Cable in 3DS Max
Lava Flow in 3DS Max
Creating a Lava Flow in 3DS Max
Developing DotNet Max Script Tools
3 hour master class where I develop a joystick type control using Max Script DotNet.
Hair Cards Placing and Editing
Placing and editing hair cards for real time productions in 3DS Max.
3DS Max Flex Water
3DS Max Flex Water- AU training topic
Projecting UV's
Method for projecting UV’s from one object to another.
Modeling a microphone in 3DS Max
Microphone Modeling
Procedural Berries in 3DS Max
This tutorial covers a simple and fast way to create a bowl of berries using procedural methods in 3DS Max.
Facial Rigging Blended Morph 01
Facial Rigging Blended Morph 01
Facial Rigging Blended Morph 02
Facial Rigging Blended Morph 02r
Synapse / Synoptic View
Control interface for 3DS Max.
Vincent Head Retopo Part1
Retopo tools in 3DS Max
Vincent Head Retopo Part 2
Vincent Retopo tools Part 2
Vincent Head Retopo Part 3 Unwrapping
Unwrapping a character head in 3DS Max.
Reaction Manager Substitute
Create reactions in 3DS Max without the use of Reaction Manager
Swinging Light Bulb
Animating a swinging light bulb
Sculpting a Jacket using 3DS Max and Mudbox
Sculpting a Jacket using 3DS Max and Mudbox
3DS Max Camera Jib
Create a camera Jib Rig in 3DS Max
Lava Flow Final Results
Lava Flow Demo in 3DS Max. Watch the tutorial on how to make it.
Bird Brain
Bird Brain
Unreal Engine 4 Replace Weapon With Flashlight
Unreal Engine 4 Replace Weapon With Flashlight
Rendering Mental Ray And Camera Animation
Rendering Mental Ray And Camera Animation
Procedural Modeling 01
Procedural Modeling in 3DS Max
Troll
Done around Max 5 or 6, I think.
Big Sister animation
Big Sister animation and motion capture rig.
Hand Setup from Bioshock 2
Just an old hand setup from Bioshock 2
Capping Cylinders For TurboSmooth
Describes how to cap the top of cylinders for use with TurboSmooth modifier or other subdivision methods.
Data Channel Delta Mush & Tension Deform
3DS Max Data Channel modifier using Delta Mush and Tension Deform operators for character deformation.
Isolate Targets with Vertex Paint, Volume Select and Morpher
Isolate Targets with Vertex Paint, Volume Select and Morpher
MCG Wave Test
MCG Wave Test
Xml Project Manager
Build directories with Max Script from XML template files using .net.
Character Control System
Old system that was used on many productions
3DS Max / Unreal Tent
3DS Max / Unreal Tent
Ground Scan Retopo
Tutorial describing a method for creating clean topology from ground scan data typically used in civil engineering projects. This tutorial was created using 3DS Max.
Extruded Shapes
Extruded Shapes
Managing Multiple Custom Attributes
Managing Multiple Custom Attributes in 3DS Max
Unreal UE4 Blueprint Light Intensity
Describes how to fluctuate a light in UE4 using blueprints
Data Channel Curvature & Dot Product to Vertex Colours
Using the Data Channel Modifier to set vertex vertex colours in 3DS Max and used in UE4
Foot Sculpting
Creating a foot sculpt using 3DS Max and Mudbox
Foot Retopo
Retopo of a foot in 3DS Max
Sculpting an Elfs Ear
1 Hour Speed Sculpt