TUTORIALS

Flex Muscles 3 Rigging Muscles

Creating muscles in 3DS Max using Flex, Skin Wrap, Volume Select and Vertex Paint.

Facial Rigging Bone Based

Three hour facial rigging master classs in 3DS Max. This was a recorded live class.

Procedural Mountain Range

How to create procedural mountains in 3DS Max

Flex Muscles 1

Tutorial showing a method for using Flex for muscles in 3DS Max

Flex Muscles 2, Fatty Tissue

Tutorial showing how to use Flex in 3DS Max for creating fatty tissues in characters

Mechanical Rigging

Three hour Master Class on mechanical rigging in 3DS Max.

Baking Maps with Render To Texture

Using RTT in 3DS Max to bake textures from multiple UV channels to a single unwrapped channel.

Blended Box Mapping Vase

Blended box mapping a vase.

Robot Leg Mechanical Rigging

Robot Leg Mechanical Rigging

3DS Max Procedural Rope

Creating procedural rope in 3DS Max. The small threads should look like they are pointed along the length of the rope. Just angle the grad ramp the other direction instead.

Intro To Character Rigging

Getting started in 3DS Max.

Autodesk Mudbox 101

Video showing the basics of getting started with Autodesk Mudbox.

Rigging Gears in 3DS Max

Rigging Gears in 3DS Max

Facial Rigging Blended Morph 03 & Dorito Effect

 

Max Script For Character Rigging

Three hour Master Class covering how to use Max Script for creating character rigs.

Max Math

Three hour Master Class covering theories of vector mathmatics in 3DS Max using Max Script.

Blended Box Mapping

Method for texturing objects using three planer maps to avoid unwrapping and seams.

Auto Selection of Modifiers in 3DS Max

Auto Selection of Modifiers in 3DS Max

3DS Max 2014 Dorito Effect

Dorito Effect is used in facial animation rigs.

Eye Modeling & Rigging

Tutorial on creating an eye model with a simple texture and rigging it for animation to look at constraints, animatable pupils and eye lid deformations.

 

MCG Wave Modifier

MCG Wave Modifier

Conform To Surface

Shows a method in 3DS Max 2014 for sticking one object to another and allowing it to slide over the surface.

Braided Cable

Modeling Braided Cable in 3DS Max

Lava Flow in 3DS Max

Creating a Lava Flow in 3DS Max

Developing DotNet Max Script Tools

3 hour master class where I develop a joystick type control using Max Script DotNet.

Hair Cards Placing and Editing

Placing and editing hair cards for real time productions in 3DS Max.

3DS Max Flex Water

3DS Max Flex Water- AU training topic

Projecting UV's

Method for projecting UV’s from one object to another.

Modeling a microphone in 3DS Max

Microphone Modeling

Procedural Berries in 3DS Max

This tutorial covers a simple and fast way to create a bowl of berries using procedural methods in 3DS Max.

Facial Rigging Blended Morph 01

Facial Rigging Blended Morph 01

Facial Rigging Blended Morph 02

Facial Rigging Blended Morph 02r

Synapse / Synoptic View

Control interface for 3DS Max.

Vincent Head Retopo Part1

Retopo tools in 3DS Max

Vincent Head Retopo Part 2

Vincent Retopo tools Part 2

Vincent Head Retopo Part 3 Unwrapping

Unwrapping a character head in 3DS Max.

Reaction Manager Substitute

Create reactions in 3DS Max without the use of Reaction Manager

Swinging Light Bulb

Animating a swinging light bulb

Sculpting a Jacket using 3DS Max and Mudbox

Sculpting a Jacket using 3DS Max and Mudbox

3DS Max Camera Jib

Create a camera Jib Rig in 3DS Max

Lava Flow Final Results

Lava Flow Demo in 3DS Max. Watch the tutorial on how to make it.

Bird Brain

Bird Brain

Unreal Engine 4 Replace Weapon With Flashlight

Unreal Engine 4 Replace Weapon With Flashlight

Rendering Mental Ray And Camera Animation

Rendering Mental Ray And Camera Animation

Procedural Modeling 01

Procedural Modeling in 3DS Max

Troll

Done around Max 5 or 6, I think.

Big Sister animation

Big Sister animation and motion capture rig.

Hand Setup from Bioshock 2

Just an old hand setup from Bioshock 2

Capping Cylinders For TurboSmooth

Describes how to cap the top of cylinders for use with TurboSmooth modifier or other subdivision methods.

Data Channel Delta Mush & Tension Deform

3DS Max Data Channel modifier using Delta Mush and Tension Deform operators for character deformation.

Isolate Targets with Vertex Paint, Volume Select and Morpher

Isolate Targets with Vertex Paint, Volume Select and Morpher

MCG Wave Test

MCG Wave Test

Xml Project Manager

Build directories with Max Script from XML template files using .net.

Character Control System

Old system that was used on many productions

3DS Max / Unreal Tent

3DS Max / Unreal Tent

Ground Scan Retopo

Tutorial describing a method for creating clean topology from ground scan data typically used in civil engineering projects. This tutorial was created using 3DS Max.

Extruded Shapes

Extruded Shapes

Managing Multiple Custom Attributes

Managing Multiple Custom Attributes in 3DS Max

Unreal UE4 Blueprint Light Intensity

Describes how to fluctuate a light in UE4 using blueprints

Data Channel Curvature & Dot Product to Vertex Colours

Using the Data Channel Modifier to set vertex vertex colours in 3DS Max and used in UE4

Foot Sculpting

Creating a foot sculpt using 3DS Max and Mudbox

Foot Retopo

Retopo of a foot in 3DS Max

Sculpting an Elfs Ear

1 Hour Speed Sculpt