Paul Neale
3D Technical Director & Trainer | 28 + years industry experience
For almost 3 decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television and tools development.
I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.
I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.
GAME MODELING SCRIPTING PIPELINE TOOLS RIGGING ARCHVIS PRODUCTION
Should I go to School for 3D
Should I go to School for 3D? A bit about myself first Once again this is a question I often see on 3D groups being asked by young people / artists that are thinking of getting into the 3D business or any of the digital arts. Often artists struggled through school,...
Should I Freelance?
Should I Freelance?Well this is a big question that I'm asked by a lot of students that are about to graduate and are wondering what to do with them selves next. Some times it is because they are not getting any bites on their resume and some times it is because they...
Professor uses Blueprint infographics to teach students Unreal Engine
Professor uses Blueprint infographics to teach students Unreal Engine By Melissa Robinson Academic institutions all around the world are bringing Unreal Engine into their classrooms to create impressive real-time projects in games, architecture, VR, design, and more....
How Rigging Affects Animation, Then and Now
This is my bio Back in the day... I was asked an interesting question the other day when I mentioned an old series that I had worked on called Sittings Ducks in 2000-2002 I believe, in 3DS Max 4 Alpha, yes we went into production in alpha. The question, "Between...
Unreal Engine 4 Info Graphics
Unreal Engine 4 Info Graphics As a professor at one of the leading colleges in Canada, Humber College, I often find my self teaching new users software and having to relay complex workflows in simple and easy to understand pieces. To help aid in this I have created...
Transform Matrix
Into the Transform Matrix The transform matrix is usually ignored by most of us working in 3D as we don't have a clue what to do with it or how it works, in fact most probably don't even know what it is for or have ever seen it in our day to day travels around the...
Quaternions
QuaternionsThe Spherical Guide to RotationsLets start off by me clearly stating that I'm not a math guy and this is by no means going to explain everything there is to know about Quaternions and how they are calculated. What I will attempt to show is how they can be...
Gimbal Lock
What is Gimbal Lock? An animators guide Gimbal Lock is another topic that I find many new and even veteran animators don't fully understand how and why it occurs and how to control it. There appears to be myths, not as many as there used to be, that animators and...
Facial Rigging Methods
Facial Rigging Methods. Which is best for you and your production. I thought it was about time that I tackle this subject as I see the question a lot as I read questions on different forums and groups. The question usually comes in the form of "Which facial rigging...