by Paul Neale | Aug 19, 2019 | Math
Into the Transform Matrix The transform matrix is usually ignored by most of us working in 3D as we don’t have a clue what to do with it or how it works, in fact most probably don’t even know what it is for or have ever seen it in our day to day travels...
by Paul Neale | Aug 19, 2019 | Math
QuaternionsThe Spherical Guide to Rotations Lets start off by me clearly stating that I’m not a math guy and this is by no means going to explain everything there is to know about Quaternions and how they are calculated. What I will attempt to show is how they...
by Paul Neale | Aug 19, 2019 | Math
What is Gimbal Lock? An animators guide Gimbal Lock is another topic that I find many new and even veteran animators don’t fully understand how and why it occurs and how to control it. There appears to be myths, not as many as there used to be, that animators...
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